

Furthermore, whilst Stadia users only have access to the series' two most standalone games ( RE7 and Village), the sheer number of Resident Evil games in the Switch's library makes the glaring omissions even more apparent. With the game launching on Google Stadia, Capcom is clearly not adverse to the idea of making Village available in such a format, and so it would make a lot of sense to also release such a version on the far more popular Nintendo Switch. There is also the fact that Resident Evil Village is already available on other streaming platforms. As the cover bears the western moniker Resident Evil as opposed to the Japanese title Biohazard, it is safe to assume that it would be intended for release to an English-speaking audience. In my opinion, it seems pretty unlikely that Capcom would be working towards bringing just one of the series' newer releases to the Switch, especially now when interest in the exploits of Ethan Winters, the unlucky protagonist of RE7 and Village, is so high. The leak made details of many unannounced company projects publicly available prematurely, including a cover image for a cloud version of the 2020 Resident Evil 3 Remake, suggesting that it was on the way.

The most compelling evidence for the possibility of a Resident Evil Village port comes from information leaked as part of the huge Capcom data breach last year. The Baker mansion could be in the palm of your hands. Before this, the technology had been exclusively utilized for the console in Asia where it was used to release Resident Evil 7 on the Japanese eShop almost three years ago. Whilst this version of the game has yet to see an official release in the West, there is still a good chance that ports of both Resident Evil 7 and its successor Village could be on the horizon. In the west, cloud-streamed Nintendo titles have only started appearing recently, bringing the otherwise impossibly intensive Control: Ultimate Edition and Hitman 3 to the Switch. All you need is a steady internet connection to maintain steady video quality and quickly transmit your button inputs to allow you interact with your game without any noticeable delay. As the name would suggest, cloud-streamed games are actually running on a nearby server and being live-streamed to your system, and, much like a video-streaming service, this method of playing your games negates the need for any local processing power. Luckily, the addition of cloud streaming to the Switch has paved the way for such games to be brought to the handheld more easily and without the need for any substantial compromises. Next-generation burger-rendering technology, courtesy of RE Engine. Unfortunately this means that unlike the pristine ports we've seen for many of the games up to now, bringing a flashy current-generation title like Resident Evil Village to the Switch would likely pose an almost insurmountable challenge in optimization-at least when it comes to a conventional port.

This upgrade in engine has opened the door for a greater level of graphical fidelity, facilitating some gorgeous, near photo-realistic visuals, but it has come at the cost of increasingly demanding hardware requirements in order to keep everything running smoothly. Whilst many of the later games like Resident Evil 5 and 6 have been built upon MT Framework, a game engine first created for Dead Rising way back in 2006, the very newest entries, like R esident Evil 7 or the recent remakes, have now made the leap to the considerably more modern and far more powerful Reach for the Moon Engine-or RE Engine for short. Although Capcom does seem to intent on bringing every entry in the franchise to the Switch, it is undeniable that soon the system’s limited power is going to become a sticking point.
