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Waiting isn't working either.Moving your character through the world of a MUD is the most common, and often the most tedious, task that you will perform. (Even when I take a whole week off from work, inevitably I get given a lot of chores to do and half of it gets used up before I can start.) I dig into working on Rainbow reluctantly, worried that that effort will all be wasted too, because Mudlet will have gotten usable before I can finish.
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From the fact that months have gone by and I've been able to put in about one week's work on this, you can conclude that time is a significant factor. So now I'm cranky about all the time I wasted on CMUD. So I suppose that means, disappointingly, that I have to stick with zMUD and try to make my Rainbow system in it after all. However, at this point, I think I can hope for MUSHclient or Mudlet to take seriously the shortcomings in their mappers faster. Technically I'm not saying "never" because, who knows, CMUD version X.Y might actually be serious about fixing the stability issues. I'd be having to fight with CMUD, instead of work with it, ten times more than I do with zMUD. But if, in version 3, after years of people saying "too unstable" and Zugg saying "no, really, I've done a lot of work on stability this time", I can't even get the program to run from a shortcut, or examine a trigger in a bare-bones settings file, the fact that I might be able to work around these and make a usable system is not sufficient. The chance to use ATCP or GMCP, and the hope of future versions using these for the mapper (and using that XML imported map) are huge. The improvements, small though they are, in the programming language are nice.
#Cmud to mudlet map windows#
The promise of working on Windows versions later than XP is a big one to lose. Double-clicking on the actual EXE works, though. This is true even if I delete and recreate the shortcut. I can see it appear in Task Manager and then vanish.
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